Bid by selecting both number and suit and click 'bid'
To play, click a card (tick 'Tap twice to play' to lift it with the first click and confirm with a second; click another card to change your mind)
Tick 'Pre-select' to pre-select a card while waiting (blue outline); it is played for you when your turn comes. Click it again to clear
If you win a bid, click a card to discard it to the kitty (with 'Tap twice to play': click to lift, click again to discard)
Name the game which has to be equal or greater than the bid (select the bid and click 'name')
Player next to dealer starts the game
Shuffle Strat
Shuffle Strategies
Strategy
Realism
Fairness
What it does
Casino
R10
SUPER FAIR
Single Fisher-Yates pass — mathematically perfect, every deck order equally likely. No real person shuffles this well, so Random never uses it.
Thorough Riffle
R9
FAIR
Seven careful GSR riffles like a competent human shuffler.
Casual Home
R7
FAIR
Three fair riffles — most home games look like this.
Pile & Riffle
R6
FAIR
Deal into six piles, recombine, then one riffle.
Overhand
R7
FAIR
Small packets slid off the top of the deck into the other hand (packet order reverses), about twenty passes.
Wash
R6
FAIR
Cards spread face down and swirled around the table, then gathered: many small local moves.
Hindu
R6
FAIR
Larger packets pulled off the top of the deck held from the side and dropped into the other hand, fifteen passes.
Random Realistic
R6–9
FAIR
Each deal, randomly uses one of the realistic fair shuffles above (Thorough, Casual Home, Pile & Riffle, Overhand, Wash, Hindu) — host doesn't pick which. Default.
Lazy Shuffle
R5
BIASED
Two sloppy riffles of the last hand's gathered cards, dropped in clumps. Far too little mixing, so groupings can carry over between hands. Not used by Random.
Napoleon's Cheat
R3
BIASED
Dealer's hand gets favored — valuable cards drift toward the dealer.
Sultan's Favor
R3
BIASED
Trailing player gets valuable cards. Self-balancing comeback.
Vizir's Spread
R2
BIASED
Cards interleaved by category — every hand gets a balanced spread.
Court Intrigue
R2
BIASED
Each seat gets nudged toward a single suit. Predictable voids.
Top half mirrors bottom by rank. Second half is readable.
Pity Deck
R1
ENGINEERED
Trailing players get valuable cards weighted by score gap.
The cut: after every Super fair, Realistic and Lazy shuffle (and when no strategy is set) the deck is cut like at a real table — the top part, usually near the middle and never within 4 cards of either end, goes under the rest — and then the trump card is turned. The Biased cheats and Engineered decks are not cut, because a cut would scramble the cards they placed for specific seats.
Trump Pick (UND only)
Strategy
Realism
What it does
Bottom of Deck
R10
After shuffle, bottom card's suit becomes trump. The classic 'cut for trump'. Default.
Random Suit
R7
Trump is chosen by picking a suit at random — independent of the shuffle.
Terms
Terms
BenchWarmer: this is a person sitting out for a round in the games with more people than allowed
Bid: spoken declaration to win a specified number of tricks
Deal: the play from the time the cards are dealt until they are re-dealt
Dealer: person who deals the cards and determines the next first player
Game: a number of deals defined by the rules of the game
Hand: what each player has after the cards are dealt or after each round
Kitty: cards dealt face down on the table and picked up by the bid winner
MainPlayer: in bid-winning games, the player who won the bid
Misere: special game in 500 where the main player tries not to take any tricks
Move: player and card combination
No-Trump: special game where the main player declares no trump suit
Opponent: the rest of the players opposing the main player and partner
Partner: the main player's teammate in bid-winning games
Rank: denomination of a card such as 2, 3, J, Q, K, A
Raspas: special game in 500 when every player says pass
Renege: failure to follow suit when required
Room/Auditorium: one shared table that can host exactly one game at a time
Round: one cycle of moves resulting in one player taking the trick
SilentPartner: in Misere, the partner sits out but shares the score
Suit: spades, clubs, diamonds, or hearts
Trick: the cards won in a single round by a single player
Trump: a suit that outranks plain-suit cards
Turn: the current player's chance to bid, deal, or play